![]() As far as the core game goes, Marvel: Ultimate Alliance just didn't have the sheer excitement we were expecting from the third game in the series. Sure there are other technologies we wanted to see added into the game, such as cursor usage for the interface and online play, but that just wasn't in the cards for this version of the game. In the future we hope to see games like this rely on programs like LiveMove, which allow for a more precise and in-depth motion structure for games, as more diversity and more accuracy in the motion will really evolve Wii titles to the next level. Sure mutant powers add a bit of diversity per character, but it still boils down to the same five motions for each fighter, and that can be a bit of a letdown since the game is all about diversity and an entertaining fighting mechanic. Our only other major gripe with motion control integration is in the fact that each character controls exactly the same. It certainly isn't "Revolutionary" to use button presses for what will amount to at least 50% of your fighting, but neither is shaking the controller like a maraca, and it does make pulling off pop-ups or sweeps more of a special occasion. In addition a few of the more repetitive tasks can be done alternatively with button presses, so rather than sitting there shaking the controller for hours on end just to see Wolverine slash baddies to bits you can simply tap the A button. It's simple, it removes buttons, and you don't have to stop fighting while doing it. The camera control, for example, is actually pretty intuitive, having players simply tilt the nunchuk left or right to move the camera. In fact, there were actually quite a few solid decisions made on the design side of the game, though the execution wasn't entirely there. These little issues - while uncommon - definitely break up the otherwise acceptable gameplay. ![]() After a few hours with the game we could get about 85% accuracy with our motions, though there were exceptions having the lift attack translate into the slam (both vertical motions), or having a sweep actually stab. The biggest issue with the control comes from the motion detection, as there's a specific right way and wrong way to pull off the move, and if you deviate from the pre-set motions you'll misfire into another attack. Players can shake the controller for a melee attack, swipe to do a heavy attack, lift up to perform pop-ups on enemies, smash down with the drop of the controller, or stab forward to do - you guessed it - a stabbing attack. ![]() The goal was to incorporate five basic gestures into a more free-form fighting system. But is it fun? That's the true question right, as Nintendo's Wii console is (essentially) sacrificing the graphical look of its competing consoles for unique control? Well, we'd honestly prefer classic control on this one, as the main concept behind the Wii control works, but the final product still just isn't any more fun to play. If your goal is to grab a few friends and just kick some good ole ass, you won't be slowed down by countless menus or inventory screens. The entire menu interface and character menus have also gotten better over the last two years, as Ultimate Alliance now allows you to switch out downed fighters pretty much on the fly, and handles the bulk of character level-ups automatically. You can select from over 20 playable characters including a few more famous heroes like Wolverine, Captain America, Iron Man, Spider-Man, Thor, The Thing, and Ghost Rider, and create your own custom team to go beat up on baddies. Worse still: The fact Activision is charging $40 per game for the privilege.As a mindless beat-em-up RPG, Marvel: Ultimate Alliance doesn't do too bad of a job. These are the sorts of ports I would’ve expected back in 2006/2007 when the games originally came out (during the PC’s darkest days). One Steam review says “Even Arkham Knight was less messed up,” and I can’t disagree. This Steam review is rated as the most helpful for Ultimate Alliance's PC port. Kotaku has a video if you want to hear the damage for yourself, though make sure to turn down your speakers. Which is to say, there’s rampant hissing, popping, and crackling to deal with. Unless you’re still using a wired Xbox 360 controller, you can expect to contort your hands into all sorts of weird shapes in order to play-the Dash move is mapped to the Back button (or whatever the button with two squares is called on the Xbox One).Įven worse, Ultimate Alliance 2’s audio sounds like it took a break to make popcorn and bacon. First of all, the games weren’t retrofitted with improved controller compatibility. Shame, because it’s a great action-RPG series. Don’t even touch this one with a ten-foot pole, lest the pole burst into flames too.
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